Tracker
Enthusiast
Ok, Haven't seen any thread around for this so figured I'd make it!
anyone have any thoughts on this up & Coming offering from arena.net?
From what iv'e seen of the beta footage (no beta access yet =\) It's looking to be shaping up pretty well, and whilst the original Guild wars one is looking a little worse for wear nowadays, if they kick things around with GW2 the same way they did with the original, this could definately be worth a watch!
especially as there's no subscription, so it'll happily sit alongside everyones usual slew of games, diablo, any other subscription based MMO you may have.
part of the thing that really interests me is the way they're handling combat, they're removing the trinity of tank, healer, dps.. so rather than the healer playing whack a mole, the tank pressing the "GET OVER HERE AND HIT ME" buttons, and the dps trying to maximise their dps formula whilst standing outside of the little orange circle, you will feel like the entire group is being pitted against a boss! IMO that feels alot more immersive than the way that wow has done it, but just how they'll pull it off remains to be seen.
a little less enticing is the way that they keep bleating on about random events in dungeons.. that's nothing -overly- new, even in wow you'll occasionally have a chest show up and you've got rarespawns and such, D&D Daggerdale had this right at the heart of its makeup too with finding secret passages and sidequests all determined by die rolls in the same way you'd get with the desktop game..
so yes, who will be getting this, and what are your thoughts and feelings on this?
as a sidenote, I'm not sure if the NDA and such is lifted on this yet.. so if you have taken part in the betas, and are still under the terms of the NDA, please refrain from breaking it here.
anyone have any thoughts on this up & Coming offering from arena.net?
From what iv'e seen of the beta footage (no beta access yet =\) It's looking to be shaping up pretty well, and whilst the original Guild wars one is looking a little worse for wear nowadays, if they kick things around with GW2 the same way they did with the original, this could definately be worth a watch!
especially as there's no subscription, so it'll happily sit alongside everyones usual slew of games, diablo, any other subscription based MMO you may have.
part of the thing that really interests me is the way they're handling combat, they're removing the trinity of tank, healer, dps.. so rather than the healer playing whack a mole, the tank pressing the "GET OVER HERE AND HIT ME" buttons, and the dps trying to maximise their dps formula whilst standing outside of the little orange circle, you will feel like the entire group is being pitted against a boss! IMO that feels alot more immersive than the way that wow has done it, but just how they'll pull it off remains to be seen.
a little less enticing is the way that they keep bleating on about random events in dungeons.. that's nothing -overly- new, even in wow you'll occasionally have a chest show up and you've got rarespawns and such, D&D Daggerdale had this right at the heart of its makeup too with finding secret passages and sidequests all determined by die rolls in the same way you'd get with the desktop game..
so yes, who will be getting this, and what are your thoughts and feelings on this?
as a sidenote, I'm not sure if the NDA and such is lifted on this yet.. so if you have taken part in the betas, and are still under the terms of the NDA, please refrain from breaking it here.