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Rising Star
This was inspired by the Dead Island Mods thread, sort of.
So I was wondering, what do you look for in a game, most, what are the most important components you look for? It can be absolutely anything, from Genre to graphics or gameplay to a great story.
For me one of the biggest things to pull me in to buying a game is its graphics - after that history of the dev's, game series reputation. But then I try to do my research on a game, story, gameplay, versatility, replayability, likeable characters and depth. There are other things that influence what games I buy, but they are the things that came off of the top of my head. I never ordered them specifically and the order they are in is not of priority.
I almost always avoid Zombie games (don't get me wrong, Dayz looks great, the whole concept is amazing and I may even play it on my future rig), horror based games (Bioshock being one of the very few exceptions), racing games, boxing or other fighting games (I used to love the old WWE games as a kid, though, me and my brother used to fight each other in the game and out of the game over silly things, was hilarious) and simulators are the last thing I can think of ATM (I don't mind the Sims, though).
But that's not the only purpose of this thread - I've noticed and in my personal opinion, while a lot of games have gone up in the world in terms of graphics by a lot compared to 15+ years ago, they seem to have degraded in other aspects as many of you no doubt have noticed - length of gameplay, sometimes dull stories, linear missions and not so great characters. So my question is, what do you think Devs should be doing to keep the interest of current and future gamers alike?
Personally I think it's a big step forward in the gaming world that almost every single modern Pc game now can be modded to heaven and back to add more flavour, gameplay and generally enhance your experience. For me mods add so much more to the game, especially when you need something new to look at or play with. Take NWN (probably the first game I ever played that could be modded with use of overrides and Haks and it was created over 10 years ago now) the game can get quite bland after you've played through it offline or on for a while, but there are overrides you can use that change monster appearances and make them look more like what they are supposed to be, better clothing/armour appearances and many other things too. So I think this is a good step in gaming for Devs to keep their proverbial foot in the door.
I really liked how you could mod the sims 2 and they were so easy to use for the most part if you got them from mod the sims site. But I hate how EA/Origin took advantage of that and made their own extra mods that you have to pay for and a lot of them don't even appeal to me to make me even consider wasting money on extra flavour that adds no real difference to the game but a bit of eye-candy, so to speak, if I want to play the sims and mod it beyond my wildest dreams I'll go back to number 2 but if I don't mind to just stick with the vanilla game I'll go on 3.
So my final question on the topic what do you personally think of game mods, are they worth it, do you use them and how affective do you believe them to be in terms of getting a better experience from your games?
I find even on sites dedicated to custom mods you'll find a lot of pointless stuff that you may not even offer a second glance, but with a little extra time and effort put into searching you'll probably find some things you like.
So I was wondering, what do you look for in a game, most, what are the most important components you look for? It can be absolutely anything, from Genre to graphics or gameplay to a great story.
For me one of the biggest things to pull me in to buying a game is its graphics - after that history of the dev's, game series reputation. But then I try to do my research on a game, story, gameplay, versatility, replayability, likeable characters and depth. There are other things that influence what games I buy, but they are the things that came off of the top of my head. I never ordered them specifically and the order they are in is not of priority.
I almost always avoid Zombie games (don't get me wrong, Dayz looks great, the whole concept is amazing and I may even play it on my future rig), horror based games (Bioshock being one of the very few exceptions), racing games, boxing or other fighting games (I used to love the old WWE games as a kid, though, me and my brother used to fight each other in the game and out of the game over silly things, was hilarious) and simulators are the last thing I can think of ATM (I don't mind the Sims, though).
But that's not the only purpose of this thread - I've noticed and in my personal opinion, while a lot of games have gone up in the world in terms of graphics by a lot compared to 15+ years ago, they seem to have degraded in other aspects as many of you no doubt have noticed - length of gameplay, sometimes dull stories, linear missions and not so great characters. So my question is, what do you think Devs should be doing to keep the interest of current and future gamers alike?
Personally I think it's a big step forward in the gaming world that almost every single modern Pc game now can be modded to heaven and back to add more flavour, gameplay and generally enhance your experience. For me mods add so much more to the game, especially when you need something new to look at or play with. Take NWN (probably the first game I ever played that could be modded with use of overrides and Haks and it was created over 10 years ago now) the game can get quite bland after you've played through it offline or on for a while, but there are overrides you can use that change monster appearances and make them look more like what they are supposed to be, better clothing/armour appearances and many other things too. So I think this is a good step in gaming for Devs to keep their proverbial foot in the door.
I really liked how you could mod the sims 2 and they were so easy to use for the most part if you got them from mod the sims site. But I hate how EA/Origin took advantage of that and made their own extra mods that you have to pay for and a lot of them don't even appeal to me to make me even consider wasting money on extra flavour that adds no real difference to the game but a bit of eye-candy, so to speak, if I want to play the sims and mod it beyond my wildest dreams I'll go back to number 2 but if I don't mind to just stick with the vanilla game I'll go on 3.
So my final question on the topic what do you personally think of game mods, are they worth it, do you use them and how affective do you believe them to be in terms of getting a better experience from your games?
I find even on sites dedicated to custom mods you'll find a lot of pointless stuff that you may not even offer a second glance, but with a little extra time and effort put into searching you'll probably find some things you like.